About this course

Course type Specialist
Course code ADFLCS6L1
Duration 1 Day

The tools available in Adobe Flash CS6 can be used to create and manipulate a variety of graphics and animations ranging from simple designs to complex animated sequences. In this course you will learn to navigate the Adobe Flash CS6 interface, and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.

Target Audience:

This course is intended for a designer or developer who is new to Flash. The delegate may be a graphic designer, website developer, multimedia designer, or game designer. This course covers some of the Adobe Rich Media Communication using Adobe Flash CS6 objectives, and can be used to help prepare students to take the Adobe Certified Associate exam.


  • Delegates should be familiar with the basics functions of a Windows operating system (XP or above)
  • Be familiar with the Web and its terminologies
  • Have a basic frame of reference for graphic and design applications
  • Have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language

Delegates will learn how to

At the end of this course you will be able to:

  • Get started with Flash CS6
  • Add shapes and text to new projects
  • Use symbols and layers
  • Import assets into Flash
  • Create and modify animations
  • Enter simple code in ActionScript


Lesson 1: Getting Started with Flash CS6

  • Topic A: Identify Components of the Flash CS6 Interface
  • Topic B: Identify Elements of a Flash Project
  • Topic C: Customise the Flash CS6 Interface

Lesson 2: Planning a Flash Project

  • Topic A: Establish Project Requirements and Documentation
  • Topic B: Implement Best Practices in Rich Media Design

Lesson 3: Creating Illustrations in Flash

  • Topic A: Start a New Project
  • Topic B: Draw Basic Shapes
  • Topic C: Draw Advanced Shapes
  • Topic D: Add Static Text

Lesson 4: Organising the Project

  • Topic A: Use Folders to Organise the Library
  • Topic B: Use Symbols to Organise for Reuse
  • Topic C: Use Layers to Create Visual Depth

Lesson 5: Importing Assets into Flash

  • Topic A: Use Copyrighted Material
  • Topic B: Import Bitmap and Vector Images
  • Topic C: Optimise Bitmap Images for Flash

Lesson 6: Creating Animation

  • Topic A: Create Frame-by-Frame Animation
  • Topic B: Create Tweens and Embedded Animation
  • Topic C: Create Motion Tween Animations
  • Topic D: Animate a Mask
  • Topic E: Create a Button Rollover
  • Topic F: Working with Motion Paths

Lesson 7: Adding Basic ActionScript

  • Topic A: Use ActionScript to Control Animation
  • Topic B: Add Button Actions

Specialist Course

1 Day

Delivery Method

Delivery method


Face-to-face learning in the comfort of our quality nationwide centres, with free refreshments and Wi-Fi.

Find dates and prices

Online booking is currently not available for this course, to find out more please call us on 0345 074 7998 or email us at info@qa.com to discuss how we can help.

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