About this Course

Tech Type Premium
Course Code TTFDOL
Duration 2 Days

This programme will help L&D professionals, with experience of designing or developing other forms of adult learning, to apply their skills to designing bite-sized elearning modules. It includes how to add the important human element into online learning and how to create stimulating, engaging and effective content. To ensure skills remain current, we recommend reassessment by either a Certified Internal Assessor from within a delegate’s organisation or through submission of a design which will be assessed against the TAP eLearning Design criteria.

This course is also available as a wholly online, tutor-supported programme over five weeks comprising a blend of live online sessions, self-paced activities and project work. Please contact us if you are interested in the online 5-week tutor led option.

Benefits to the delegate

  • Apply the six stages of the development process for elearning
  • Design effective and engaging elearning materials
  • Experiment with an authoring tool

Benefits to the organisation

  • Capability to create bite-sized objects that can be accessed 'on demand' and reused as appropriate
  • Reduces training development times through the use of prototype and review storyboards
  • Enables internal creation and maintenance of elearning content rather than external resourcing
  • Facilitates informed evaluation of elearning tools for efficient procurement

TAP Certifications

Due to their unique range and scope, TAP Qualifications provide individuals and organisations with a means to develop a career pathway based on achieving Certification of Learning and Development skills.

Course format

This course is suitable for L&D professionals who wish to design elearning self-study programmes.

It is delivered as a blended format comprising two parts over a two week period; a live online session with self-paced activities and a two-day classroom event which includes an assessment of the design and storyboard of an eLearning object.

Blended classroom components

Part 1 – Online:

  • Tutor-led live online session (1 hour): ‘Creating Engaging e-Learning’
  • Self-paced activities of review some eLearning examples for inspiration (approx. 1 hour) and preparing your design overview for a work-based project (approx. 1 hour)

Part 2 – Two-day classroom workshop to include:

  • designing to best practice
  • working on scenario example topics
  • storyboarding engaging and effective self-study e-Learning content and assessment

Course objectives and assessment

Delegates will:

  • Create a detailed storyboard for an elearning object to meet the TAP eLearning Design Profile
  • Experiment with an authoring tool to produce three slides of a storyboard
  • Upload a project to the course online forum for peer review

Leading to the TAP Certificate in eLearning Design

Competencies delegates will develop

Understanding the principles of elearning design

  • Understanding the six stage development process for e-learning
  • Identifying the differences between e-information and e-learning
  • Planning how e-learning will be supported in the organisation

Analysis stage

  • Understanding the audience, the training need and the practical constraints
  • Writing learning objectives and planning assessments
  • Selecting learning methods and media options for the optimum blended solution

Design stage

  • Creating an overview of the design, highlighting key decisions for the project
  • Breaking down the content into learning objects, designing the menu structure, navigation and interface
  • Following the five stages of the learning process
  • Designing activities to hold students' attention and enabling practise of new skills
  • Selecting the media elements that are appropriate for the training need such as text, voice‑over, video
  • Understanding the basics of visual design, selecting relevant graphic and fonts
  • Creating a design document to include scope, objectives, resources and technical specifications for sign off

Storyboarding stage

  • Creating a storyboard using Word or PowerPoint to include all the onscreen text, instructions, explanations, questions and supportive feedback
  • Writing a clear introduction to include objectives, timings, setting expectations and student motivation
  • Ensuring there is a balance of informational and interactive pages
  • Using a range of question techniques and templates such as multiple choice, true/false, sequencing, etc
  • Describing images, animation, video and programming instructions
  • Writing voice-over scripts and providing clear guidance on navigation
  • Including practice or recap to enable students to self-check progress
  • Providing details of the assessment process and deciding whether this will be online or offline
  • Including a ‘next steps’ page with additional links, contact details and any follow up

Developing stage

  • Familiarising with available authoring tools, evaluating these to enable informed recommendations
  • Transferring the storyboard into the selected authoring tool and selecting a navigation bar
  • Sourcing and/or creating the media elements, recognising copyright and intellectual property rights
  • Publishing the project ready for distribution via CD, email or learning management system
  • Arranging resources and time for alpha and beta testing and review of the materials

Implementation stage

  • Understanding what to consider at the implementation stage eg promoting the course, registering students, technical and content support, possible barriers, monitoring progress etc

Evaluation stage

  • Understanding the reasons for evaluation and familiarity with the Kirkpatrick Model
  • Considering how e-learning and blended solutions can be evaluated

Understand the importance of quality assurance

  • Using style guides, templates to ensure consistency
Premium Course

2 Days

Delivery Method

Delivery method


Face-to-face learning in the comfort of our quality nationwide centres, with free refreshments and Wi-Fi.

Trusted, awarded and accredited

Fully accredited to ensure we provide the highest possible standards in learning

All third party trademark rights acknowledged.